At da Vinci Technical Institute we are serious about changing education. We will rejuvenate the entrepreneurial spirit that made this a great industrial nation and give our students the tools/skills they need to enter the work force, college or start their own business … and be successful.
At da Vinci Technical Institute we are serious about changing the way people are taught and what they are taught.
da Vinci Technical Institute is a project-based learning environment where teaching and learning occurs beyond a textbook-driven model of education. The mission of the dVTI is to improve the learning and development process of students at all grade levels through multimedia-based instructions with hands-on problems and technology applications.
Based on an educational concept of Anchored Instruction with Technology Applications (Choo & Bottge, 2015), Fabber Academy has been established to teach through the learning sequence of (1) proposal, (2) pattern making, (3) prototyping, (4) production and (5) presentation
- Using writing, hand drawings and verbal communication to convey an idea to follow students and teachers
- Using CAD software, hand drawings, and experimentation to produce usable models that will be prototyped as viable products
- Using 3D Printers, hand forming, and molding procedures to produce tangible products that will hold up to testing
- Using CNC Routers, hand woodworking, and assembly line technology to produce items that have endured testing and are deemed viable, marketable, and salable products
- Using multi-media equipment, verbal communication and an e-portfolio to share finished work with the community, the school and family
da Vinci Technical Institute ties technological applications, such as SketchUp, 3D printers, and/or CNC machines, into the academic curriculum. The underlying notion is that teaching and learning must occur in authentic and meaningful contexts in which students can relate to real life problems. Through a series of instructional units, students can engage in meaningful academic activities and apply science, technology, engineering, arts and design, and mathematics concepts to real-world problems.